2026-05-08

X2: Wolverine's Revenge

2026-05-08

Yesterday, I gave "X2: Wolverine's Revenge" a shot. It's loosely based on the movie but focused on Wolverine; I've seen it in 2003, so I don't remember it that much. There was PC/console game of the same title, but it was fully 3D and all. This one here is a 2D hack'n'slach side-scroller. Pixel art is really good here. I added it to favourites, to return to it later. The funny thing is that back then I wouldn't walk next to it, but now, it's a perfect product to play.

A bit similar case to "Cuttthroat Island" not being novel enough back in 1995, which doesn't matter now. If the game itself is solid, it's no longer compared to others.

It struck me when someone said that "Doom 64" aged better than "GoldenEye 007," which was more modern at the time. It means that some titles could be revived now with success.

2026-05-09

An interesting solution: when you release Wolverine's claws, your character becomes stronger in fight, and if he slashes enough times, he goes into the berserk mode that makes him even more powerful. The caveat? With claws out, you don't self-regenerate, and in berserk mode, you cannot hide the claws. So, plan wisely. Though, the first two levels were not that difficult; but I went for the easy mode, because why not.

I got the level 3, which is timed. I hate timed levels. Well, maybe not exactly timed, but you have to follow Sabretooth, and it's easy to fall behind. Skill issue, of course, but I prefer to set pacing myself.

Though, it's funny: you cannot alert him, which means you have to keep the distance; I suppose that for practical reasons, however, you need to literally run into Sabretooth to trigger that.